RULOST STUDIOS
A small crew with enough faith to see it through.
ABOUT THE STUDIO
Rulost Studios
Rulost Studios began as an idea at the helm of Salvo, a determined and persistent creator with a love for the modern world of gaming and the flourishing communities built around it. Founded with the belief that good ideas deserve the chance to become something greater, Rulost is a collective of developers, creators, players, and friends who keep pushing forward, experimenting, and building together. Once we set our sights on something, we don’t stop until we see it through.
FROM THE HELM
“The things worth building are rarely the things that come easily. If we believe in where we're going, we'll keep finding a way forward.”
— Salvo, Founder & Owner, Rulost Studios
HOW WE GOT HERE
Our first successful ongoing project, Ostwynn, opened exclusively to the Rulost community in July 2026, made possible through our close friendship and collaboration with TurnerGames. What began as a community project quickly became proof of just how much we could create when the right people came together, and it helped give Rulost the confidence to begin preparing for something much larger: our upcoming game, AshWinter.
We aren't afraid to experiment, wander into unfamiliar territory, or figure things out as we go. In a way, that's what Rulost has always represented; sometimes you have to get a little lost before you find somewhere worth going!
FROM THE WORKSHOP
Ostwynn
Ostwynn is an ongoing Minecraft world built exclusively around the Rulost community, created with the help and collaboration of TurnerGames.
WHEN THIS BECOMES HISTORY, WHO WILL TELL YOUR STORY?
Ostwynn started as somewhere the community could build, explore, and spend time together. Over time, though, it became something a little bigger than that.
Settlements formed. Factions appeared. Borders were drawn, alliances were made, arguments became rivalries, and places that started as a few blocks in the middle of nowhere slowly became somewhere people actually cared about.
A lot of that history is kept through the Ostwynn Atlas, an expanding record of the places, factions, discoveries, and moments that become worth remembering as the world continues to change.
There isn't one story being written ahead of time. Most of what matters in Ostwynn comes from the people living through it, and we don't always know what's going to become important until it already has.
The world keeps changing, and the Atlas gives us a way to remember what it used to be.
AshWinter
AshWinter is an independent multiplayer survival-horror roleplay game being developed by us at Rulost Studios.
THE COLD ISN'T THE ONLY THING TRYING TO KILL YOU!
AshWinter is the biggest thing we've tried to build so far.
The idea is to place players somewhere unfamiliar: a frozen land where people from another time have somehow ended up stranded together, with very little understanding of where they are, why they're there, or what might be waiting beyond the safety of the settlement.
Survival is part of it, of course. You'll have to worry about things like hunger, warmth, stamina, and sanity, but we're just as interested in what happens between the people trying to survive. Who do you trust? How far are you willing to go for supplies? And what happens when the things you find outside stop making complete sense?
AshWinter is still in pre-production, which means we're continuing to shape its world, systems, visual identity, and the foundation everything else will eventually be built on.
For now, we're still figuring out exactly where the road leads. We just know we want to keep following it.
DID YOU KNOW?
During the deepest parts of winter, areas of northern Norway experience the polar night, when the sun doesn't rise above the horizon for days or even weeks at a time.
THE PEOPLE BEHIND IT
Built by more than one crew!
Rulost has always been built around the community, with the idea that there should be something new to work toward and people willing to help make it happen.
A lot of different hands have shaped what Rulost has become, whether that's the Directorate Crew keeping things moving, the Events Team giving the community something to do together, the Ostwynn Council looking after the world we've built there, or the developers working behind AshWinter.
We're lucky to have creative, strange, talented, and genuinely passionate people scattered across every corner of Rulost, all bringing a little bit of themselves into what we make.
Whatever we're working on, we want it to feel like there were actual people behind it.
DIRECTORATE
Studio direction
EVENTS TEAM
Community events
OSTWYNN COUNCIL
World operations
ASHWINTER TEAM
Game development
KEEP UP WITH US
See what we're getting ourselves into.
If you want to keep up with what we're working on, our socials are where we'll be sharing development updates, artwork, announcements, community highlights, and whatever else we happen to get ourselves into.
And if you'd like to give our projects a little extra help, we also have a Ko-fi because, unfortunately, game development has yet to accept "good intentions" as a valid form of currency.
Any support there goes directly back into the things we're working on and gives us a little more room to keep making them happen.
Whether you're here to follow our projects, lend a hand, support what we're doing, or simply see where all of this ends up, we're glad you're along for the ride.
We may not always know exactly where the next project will take us, but that's never stopped us before.